

//Types for pokemon and skills
enum PM_TYPE ( <<= 1 )
{
	TYPE_NONE = 0,
	TYPE_NORMAL = 1,
	TYPE_FIRE,
	TYPE_WATER,
	TYPE_ELECTRIC,
	TYPE_GRASS,
	TYPE_ICE,
	TYPE_FIGHTING,
	TYPE_POISON,
	TYPE_GROUND,
	TYPE_FLYING,
	TYPE_PSYCHIC,
	TYPE_BUG,
	TYPE_ROCK,
	TYPE_GHOST,
	TYPE_DRAGON,
	TYPE_DARK,
	TYPE_STEEL,
}
stock const String:szTypeName[][] = {
	"Normal",
	"Fire",
	"Water",
	"Electric",
	"Grass",
	"Ice",
	"Fighting",
	"Poison",
	"Ground",
	"Flying",
	"Psychic",
	"Bug",
	"Rock",
	"Ghost",
	"Dragon",
	"Dark",
	"Steel"
}

